• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,822/97,009
    79,187
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,217/29,638
    28,422
    Ability Levels
    40 %
    2,463/6,119
    3,656
    Crew
    20 %
    12,167/59,277
    47,110
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    61 %
    21,184/34,527
    13,343
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    8 %
    188/2,295
    2,108
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    65 %
    20,431/31,336
    10,905
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    17822
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 42,717(15,159)
    Protection 11,311(11,311)
    Speed 104(14)
    Critical Damage 150%
    Potency 21.71%(21.71%)
    Tenacity 36.71%(21.71%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,873(1,730)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.7%(5.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.9%(11%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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