• Galactic Power Breakdown

    cur / max
    diff
    Overall
    61 %
    59,251/97,009
    37,758
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    9 %
    2,806/29,638
    26,832
    Ability Levels
    5 %
    327/6,119
    5,792
    Crew
    94 %
    56,118/59,277
    3,159
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    68 %
    21,516/31,336
    9,820
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    47 %
    1,094/2,295
    1,202
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    64 %
    22,131/34,527
    12,396
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    49 %
    1,134/2,295
    1,161
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    59251
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 48,185(39,527)
    Protection 29,493(29,493)
    Speed 128(38)
    Critical Damage 150%
    Potency 56.61%(56.61%)
    Tenacity 71.61%(56.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,186(4,513)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 49.1%(25.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 51.2%(42.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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