• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,093/98,352
    93,259
    Level
    3 %
    74/1,976
    1,902
    Star Influence
    2 %
    655/30,086
    29,431
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    7 %
    4,365/60,172
    55,807
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    1,726/32,331
    30,605
    Level
    10 %
    201/1,976
    1,775
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    1 %
    42/3,138
    3,096
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,656/34,527
    29,871
    Level
    0 %
    2/1,976
    1,974
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5093
  • Primary Attributes
    Strength (STR) 817
    Agility (AGI) 467
    Tactics (TAC) 467
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 20,857(6,151)
    Protection 4,100(4,100)
    Speed 105(5)
    Critical Damage 150%
    Potency 4.03%(4.03%)
    Tenacity 19.03%(4.03%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,752(609)
    Physical Critical Chance 17.75%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,120
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.7%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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