• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    31,085/105,339
    74,254
    Level
    100 %
    1,976/1,976
    Star Influence
    25 %
    8,118/32,415
    24,297
    Ability Levels
    77 %
    4,755/6,119
    1,364
    Crew
    25 %
    16,237/64,831
    48,594
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    9,454/34,527
    25,073
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    42 %
    969/2,295
    1,326
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,671/37,507
    28,836
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    22 %
    519/2,295
    1,776
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    31085
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 58,420(31,078)
    Protection 20,719(20,719)
    Speed 143(26)
    Critical Damage 150%
    Potency 20.35%(20.35%)
    Tenacity 35.35%(20.35%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,204(3,078)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.5%(2.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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