• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,914/98,352
    76,438
    Level
    100 %
    1,976/1,976
    Star Influence
    10 %
    3,078/30,086
    27,008
    Ability Levels
    74 %
    4,550/6,119
    1,569
    Crew
    20 %
    12,311/60,172
    47,861
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,348/34,527
    28,179
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    43 %
    992/2,295
    1,304
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,318/32,331
    26,013
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    9 %
    293/3,138
    2,846
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    38 %
    878/2,295
    1,418
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21914
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 46,079(18,737)
    Protection 12,491(12,491)
    Speed 116(16)
    Critical Damage 150%
    Potency 12.28%(12.28%)
    Tenacity 27.28%(12.28%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,982(1,856)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.3%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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