• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,793/98,352
    76,559
    Level
    13 %
    266/1,976
    1,710
    Star Influence
    23 %
    7,121/30,086
    22,965
    Ability Levels
    2 %
    164/6,119
    5,955
    Crew
    23 %
    14,243/60,172
    45,929
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    13,138/34,527
    21,389
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    33 %
    2,543/7,515
    4,973
    Mods
    45 %
    1,038/2,295
    1,257
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    2,986/32,331
    29,345
    Level
    1 %
    24/1,976
    1,952
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/3,138
    3,138
    Gear Pieces
    4 %
    303/7,515
    7,212
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21793
  • Primary Attributes
    Strength (STR) 1,063
    Agility (AGI) 608
    Tactics (TAC) 608
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 48,040(28,906)
    Protection 19,270(19,270)
    Speed 124(24)
    Critical Damage 150%
    Potency 18.94%(18.94%)
    Tenacity 33.94%(18.94%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,351(2,863)
    Physical Critical Chance 20.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,459
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(3.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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