• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    28,563/97,009
    68,446
    Level
    100 %
    1,976/1,976
    Star Influence
    24 %
    7,314/29,638
    22,325
    Ability Levels
    75 %
    4,647/6,119
    1,472
    Crew
    24 %
    14,627/59,277
    44,649
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    11,937/31,336
    19,399
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    61 %
    1,418/2,295
    878
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,629/34,527
    28,898
    Level
    95 %
    1,878/1,976
    98
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    56 %
    1,305/2,295
    990
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28563
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 53,557(25,999)
    Protection 19,399(19,399)
    Speed 115(25)
    Critical Damage 150%
    Potency 37.24%(37.24%)
    Tenacity 52.24%(37.24%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,111(2,968)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.1%(8.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.3%(17.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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