• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    13,519/97,009
    83,490
    Level
    100 %
    1,976/1,976
    Star Influence
    1 %
    432/29,638
    29,206
    Ability Levels
    40 %
    2,463/6,119
    3,656
    Crew
    14 %
    8,649/59,277
    50,628
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,518/31,336
    23,818
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    3 %
    84/2,144
    2,060
    Gear Pieces
    4 %
    303/7,515
    7,212
    Mods
    21 %
    501/2,295
    1,794
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,227/34,527
    29,300
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    46 %
    1,059/2,295
    1,236
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    13519
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 37,531(9,973)
    Protection 7,441(7,441)
    Speed 99(9)
    Critical Damage 150%
    Potency 14.28%(14.28%)
    Tenacity 29.28%(14.28%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,281(1,138)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.1%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.4%(7.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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