• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,034/33,742
    18,708
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +265Health (1)
    +40Offense (1)
    +2.77%Defense (2)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +0.42%Offense (1)
    +2.51%Critical Chance (2)
    +352Health (1)
    +1.98%Potency (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Speed (2)
    +579Protection (1)
    +4.83%Potency (3)
    +0.49%Offense (1)
    15-A
    Mk IV-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +1.38%Defense (1)
    +491Health (2)
    +1.05%Offense (3)
    +2.68%Potency (2)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +3.03%Critical Chance (2)
    +0.76%Health (1)
    +1.64%Tenacity (1)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.45%Defense (1)
    +5Defense (1)
    +0.73%Offense (2)
    +91Offense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15034
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,344(1,207)
    Protection 31,547(10,480)
    Speed 174(46)
    Critical Damage 211.5%(61.5%)
    Potency 17.49%(9.49%)
    Tenacity 23.64%(1.64%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,878(347)
    Physical Critical Chance 58.29%(13.54%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,637(249)
    Special Critical Chance 23.96%(13.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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