• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    14,614/33,742
    19,128
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    1,724/4,550
    2,826
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk V-E Crit Damage Transmitter
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.67%Tenacity (1)
    +3Speed (1)
    +756Protection (1)
    +1.44%Defense (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +1423Protection (2)
    +1.72%Potency (1)
    +4Defense (1)
    +1.23%Defense (1)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +2.16%Potency (1)
    +1.17%Tenacity (1)
    +1.57%Critical Chance (1)
    15-A
    Mk V-A Defense Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +6.55%Protection (4)
    +0.32%Offense (1)
    +12Defense (2)
    +1.21%Potency (1)
    15-E
    Mk V-E Defense Data-Bus
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +1.07%Health (1)
    +764Protection (1)
    +38Offense (1)
    15-E
    Mk V-E Crit Damage Multiplexer
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +389Health (1)
    +1.81%Potency (1)
    +4Defense (1)
    +0.87%Defense (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14614
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,439(1,302)
    Protection 30,340(9,273)
    Speed 170(42)
    Critical Damage 180%(30%)
    Potency 14.9%(6.9%)
    Tenacity 24.85%(2.85%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,874(343)
    Physical Critical Chance 46.32%(1.57%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.7%(8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,593(205)
    Special Critical Chance 11.99%(1.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.3%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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