• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    42,929/101,316
    58,387
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    25 %
    7,986/31,074
    23,089
    Ability Levels
    24 %
    1,469/6,119
    4,650
    Crew
    51 %
    31,942/62,149
    30,207
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    39 %
    13,687/34,527
    20,840
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    44 %
    2,354/5,334
    2,981
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    49 %
    1,127/2,295
    1,169
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    46 %
    15,889/34,527
    18,638
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    55 %
    1,265/2,295
    1,031
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    42929
  • Primary Attributes
    Strength (STR) 777
    Agility (AGI) 1,563
    Tactics (TAC) 777
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 63,074(49,088)
    Protection 16,362(16,362)
    Speed 138(38)
    Critical Damage 150%
    Potency 28.5%(28.5%)
    Tenacity 43.5%(28.5%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,090(5,902)
    Physical Critical Chance 37.46%(1.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,864
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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