• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    15,950/97,292
    81,342
    Level
    100 %
    1,976/1,976
    Star Influence
    11 %
    3,335/29,733
    26,398
    Ability Levels
    18 %
    1,112/6,119
    5,007
    Crew
    16 %
    9,528/59,466
    49,937
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,441/34,527
    28,086
    Level
    38 %
    759/1,976
    1,217
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    37 %
    863/2,295
    1,433
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,146/31,546
    27,400
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    34 %
    794/2,295
    1,502
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15950
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 43,998(16,656)
    Protection 11,104(11,104)
    Speed 114(14)
    Critical Damage 150%
    Potency 10.91%(10.91%)
    Tenacity 25.91%(10.91%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,775(1,649)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.1%(1.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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