• Galactic Power Breakdown

    cur / max
    diff
    Overall
    97 %
    95,038/96,996
    1,958
    Level
    100 %
    1,976/1,976
    Star Influence
    59 %
    18,138/30,366
    12,228
    Ability Levels
    60 %
    2,375/3,923
    1,548
    Crew
    119 %
    72,551/60,732
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    99 %
    40,306/40,488
    182
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    11,295/11,295
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    92 %
    2,114/2,295
    182
    Relic Modifier
    100 %
    4,335/4,335
    Relic Tier
    100 %
    8,418/8,418
  • Power
    95038
  • Primary Attributes
    Strength (STR) 889
    Agility (AGI) 889
    Tactics (TAC) 1,469
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Speed 170(65)
    Critical Damage 150%
    Potency 46.41%(46.41%)
    Tenacity 61.41%(46.41%)
  • Physical Offense
    Physical Damage 6,289(4,233)
    Physical Critical Chance 24.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Special Offense
    Special Damage 25,193(21,668)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
 
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