Deal Special damage to target enemy and inflict Shock for 2 turns, then all Sith allies gain 1 stack of Ferocity for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
Damage: 48,127 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.052 | |
2 | 68 |
+5% Damage
![]() ![]() |
1.104 |
3 | 72 |
+10% Damage
![]() ![]() |
1.209 |
4 | 77 |
+5% Damage
![]() ![]() |
1.262 |
5 | 81 |
+15% Damage
![]() ![]() |
1.42 |
6 | 85 |
+10% Damage
![]() ![]() |
1.525 |
7 | 85 |
+10% Damage
![]() ![]() |
1.63 |
8 | 85 |
All Sith allies gain 1 stack of Ferocity for 2 turns
![]() ![]() |
1.63 |
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target ally recovers 40% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side, and inflict Capital Ship Sabotaged on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used.
Capital Ship Sabotaged: The next allied ship called to Reinforce is immediately destroyed upon deployment
This ability can't be used until other allied Sith ships inflict 15 debuffs.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 70 |
+5% Health recovery
![]() ![]() |
|
3 | 74 |
+5% Health recovery
![]() ![]() |
|
4 | 79 |
+5% Health recovery
![]() ![]() |
|
5 | 83 |
+5% Health recovery
![]() ![]() |
|
6 | 85 |
+5% Health recovery
![]() ![]() |
|
7 | 85 |
Sith allies gain 5 stacks of Ferocity for 2 turns
![]() ![]() |
|
8 | 85 |
Inflict Capital Ship Sabotaged: on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used
![]() ![]() |
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 30% for the rest of the encounter and remove 30% Turn Meter, which can't be resisted. If the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+5% Capital Ship Speed reduction
![]() ![]() |
|
3 | 73 |
+5% Capital Ship Speed reduction
![]() ![]() |
|
4 | 78 |
+5% Capital Ship Speed reduction
![]() ![]() |
|
5 | 82 |
Sith allies gain Critical Hit Immunity for 2 turns
![]() ![]() |
|
6 | 85 |
+5% Capital Ship Speed reduction
![]() ![]() |
|
7 | 85 |
+5% Capital Ship Speed reduction
![]() ![]() |
|
8 | 85 |
Sith allies gain 5 stacks of Ferocity for 2 turns; if the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted
![]() ![]() |
Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. Allies recover 50% Health and have their cooldowns reset, and all enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.
This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
+10% Health recovery
![]() ![]() |
|
3 | 75 |
+10% Health recovery
![]() ![]() |
|
4 | 80 |
+10% Health recovery
![]() ![]() |
|
5 | 84 |
+10% Health recovery
![]() ![]() |
|
6 | 85 |
+10% Health recovery
![]() ![]() |
|
7 | 85 |
All enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted
![]() ![]() |
|
8 | 85 |
Allies have their cooldowns reset
![]() ![]() |
Call one Reinforcement.
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn can't critically hit Sith allies.
Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn). Mark VI Interceptor gains an additional 10 stacks of Devouring Swarm when starting its first turn after it's deployed.
Whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns.
Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, gain 5 stacks of Ferocity, ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+3% Max Health
![]() ![]() |
|
3 | 1 |
+3% Max Health
![]() ![]() |
|
4 | 1 |
+3% Max Health
![]() ![]() |
|
5 | 1 |
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter
![]() ![]() |
|
6 | 1 |
+3% Max Health
![]() ![]() |
|
7 | 1 |
Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies
![]() ![]() |
|
8 | 1 |
The first time Mark VI Interceptor starts its turn after it's deployed, gain an additional 10 stacks of Devouring Swarm; enemies attacking out of turn can't critically hit Sith allies; whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns
![]() ![]() |
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALLEVIATHAN