• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    37,648/97,292
    59,644
    Level
    100 %
    1,976/1,976
    Star Influence
    34 %
    10,287/29,733
    19,445
    Ability Levels
    78 %
    4,811/6,119
    1,308
    Crew
    34 %
    20,575/59,466
    38,891
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    40 %
    13,855/34,527
    20,672
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    28 %
    9,006/31,546
    22,540
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    50 %
    1,193/2,354
    1,161
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    52 %
    1,208/2,295
    1,088
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37648
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 67,920(40,578)
    Protection 27,052(27,052)
    Speed 135(35)
    Critical Damage 150%
    Potency 26.58%(26.58%)
    Tenacity 41.58%(26.58%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,145(4,019)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.4%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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