• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    17,758/33,742
    15,984
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +664Health (2)
    +3%Defense (2)
    +3.88%Critical Chance (2)
    +1.09%Health (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.44%Health (4)
    +2.22%Critical Chance (1)
    +0.32%Offense (1)
    +1.85%Defense (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.55%Potency (1)
    +4.44%Protection (3)
    +290Health (1)
    +609Protection (1)
    15-C
    Mk V-C Crit Chance Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.57%Tenacity (1)
    +28Offense (1)
    +10Speed (2)
    +4.12%Potency (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +7Defense (1)
    +1.94%Potency (1)
    +1.15%Offense (3)
    +1916Protection (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +942Health (3)
    +1.97%Protection (1)
    +7Speed (2)
    +1069Protection (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 17758
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,628(2,491)
    Protection 35,912(14,845)
    Speed 175(47)
    Critical Damage 180%(30%)
    Potency 15.6%(7.6%)
    Tenacity 23.57%(1.57%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,893(362)
    Physical Critical Chance 58.85%(14.1%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.1%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,599(211)
    Special Critical Chance 24.52%(14.1%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.1%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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