• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    39,609/101,316
    61,707
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    24 %
    7,527/31,074
    23,547
    Ability Levels
    17 %
    1,046/6,119
    5,073
    Crew
    48 %
    30,109/62,149
    32,040
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    16,929/34,527
    17,598
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    77 %
    5,859/7,515
    1,656
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    47 %
    16,525/34,527
    18,002
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    49 %
    2,630/5,334
    2,705
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    39609
  • Primary Attributes
    Strength (STR) 715
    Agility (AGI) 1,438
    Tactics (TAC) 715
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 67,687(54,817)
    Protection 18,272(18,272)
    Speed 143(43)
    Critical Damage 150%
    Potency 31.82%(31.82%)
    Tenacity 46.82%(31.82%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,604(6,591)
    Physical Critical Chance 35.54%(1.58%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,716
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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