• Galactic Power Breakdown

    cur / max
    diff
    Overall
    7 %
    8,081/105,339
    97,258
    Level
    40 %
    798/1,976
    1,178
    Star Influence
    2 %
    906/32,415
    31,509
    Ability Levels
    5 %
    335/6,119
    5,784
    Crew
    9 %
    6,043/64,831
    58,788
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,717/34,527
    30,810
    Level
    22 %
    452/1,976
    1,524
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,674/37,507
    34,833
    Level
    12 %
    252/1,976
    1,724
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/8,315
    8,315
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8081
  • Primary Attributes
    Strength (STR) 1,308
    Agility (AGI) 748
    Tactics (TAC) 748
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 32,180(8,636)
    Protection 5,757(5,757)
    Speed 124(7)
    Critical Damage 150%
    Potency 5.65%(5.65%)
    Tenacity 20.65%(5.65%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,686(855)
    Physical Critical Chance 22.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,795
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.3%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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