This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 133 - Missing Zetas 217
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns; then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
This attack will critically hit if able and can't be countered
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
Inflict Confuse twice on target enemy for 3 turns
For each stack of Underestimated, this ability deals 2.5% more damage
Enemies with Damage Over Time effects can't gain bonus Turn Meter
This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks
If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%)
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
The Blaster Turret will assist when ARC Trooper attacks out of turn
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection