• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    27,183/97,009
    69,826
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    11 %
    3,472/29,638
    26,166
    Ability Levels
    9 %
    561/6,119
    5,558
    Crew
    39 %
    23,149/59,277
    36,128
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    29 %
    10,117/34,527
    24,410
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    49 %
    15,630/31,336
    15,706
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    52 %
    1,196/2,295
    1,100
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    27183
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 38,200(29,542)
    Protection 22,043(22,043)
    Speed 118(28)
    Critical Damage 150%
    Potency 42.31%(42.31%)
    Tenacity 57.31%(42.31%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,046(3,373)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 44.4%(20.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 44.6%(36.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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