• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    9,136/98,352
    89,216
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,238/30,086
    28,848
    Ability Levels
    15 %
    972/6,119
    5,147
    Crew
    8 %
    4,951/60,172
    55,221
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,499/32,331
    28,832
    Level
    29 %
    587/1,976
    1,389
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    15 %
    491/3,138
    2,648
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,481/34,527
    32,046
    Level
    10 %
    201/1,976
    1,775
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9136
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 36,455(9,113)
    Protection 6,075(6,075)
    Speed 107(7)
    Critical Damage 150%
    Potency 5.97%(5.97%)
    Tenacity 20.97%(5.97%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,028(902)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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