• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    19,387/40,488
    21,101
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    57 %
    6,483/11,295
    4,812
    Gear Pieces
    70 %
    5,265/7,515
    2,250
    Mods
    43 %
    1,010/2,295
    1,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-D
    Mk V-D Crit Chance Transmitter
    12-D
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +2.93%Protection (2)
    +1.51%Potency (1)
    +331Health (1)
    +1.6%Critical Chance (1)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +0.98%Defense (1)
    +8Defense (1)
    +806Protection (1)
    +0.71%Health (1)
    12-D
    Mk V-D Crit Chance Processor
    12-D
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +3.12%Critical Chance (2)
    +540Protection (1)
    +353Health (1)
    +3Speed (1)
    12-B
    Mk V-B Crit Damage Holo-Array
    12-B
    Primary Stats
    +19%Protection
    Secondary Stats
    +1.22%Offense (3)
    +3.29%Potency (2)
    +4Speed (1)
    +2.02%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +67Offense (2)
    +4.08%Potency (2)
    +651Health (2)
    +0.8%Offense (2)
    12-E
    Mk V-E Crit Damage Multiplexer
    12-E
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +247Health (1)
    +0.82%Health (1)
    +1.2%Defense (1)
    +1.43%Critical Chance (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Rey (Jedi Training)
    1
  • 19387
    Power
  • Primary Attributes
    Strength (STR) 927
    Agility (AGI) 1,185
    Tactics (TAC) 686
    Strength Growth (STR) 6.9
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.9
    Mastery 0
  • General
    Health 23,104(3,068)
    Protection 32,431(6,936)
    Speed 177(37)
    Critical Damage 165%(15%)
    Potency 34.88%(8.88%)
    Tenacity 28%
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,653(329)
    Physical Critical Chance 53.29%(12.16%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.1%(2.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,036(270)
    Special Critical Chance 22.99%(12.16%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.6%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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