• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    9,701/97,292
    87,591
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    1 %
    462/29,733
    29,271
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    15 %
    9,239/59,466
    50,227
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,024/31,546
    24,522
    Level
    70 %
    1,388/1,976
    588
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    14 %
    1,110/7,515
    6,405
    Mods
    55 %
    1,284/2,295
    1,011
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    3,241/34,527
    31,286
    Level
    28 %
    557/1,976
    1,419
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    11 %
    603/5,334
    4,731
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    49 %
    1,146/2,295
    1,149
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9701
  • Primary Attributes
    Strength (STR) 536
    Agility (AGI) 306
    Tactics (TAC) 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 22,297(12,649)
    Protection 8,433(8,433)
    Speed 110(10)
    Critical Damage 150%
    Potency 8.29%(8.29%)
    Tenacity 23.29%(8.29%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,003(1,253)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(2.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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