• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    11,837/97,009
    85,172
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    7 %
    2,367/29,638
    27,271
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    15 %
    9,469/59,277
    49,808
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    8 %
    2,860/34,527
    31,667
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    0 %
    42/5,334
    5,292
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    7 %
    180/2,295
    2,115
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    6,384/31,336
    24,952
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/2,144
    2,144
    Gear Pieces
    3 %
    228/7,515
    7,287
    Mods
    51 %
    1,173/2,295
    1,122
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11837
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 20,091(11,433)
    Protection 8,530(8,530)
    Speed 101(11)
    Critical Damage 150%
    Potency 16.38%(16.38%)
    Tenacity 31.38%(16.38%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,978(1,305)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.3%(9.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 26.9%(18.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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