• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    14,692/33,742
    19,050
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    37 %
    852/2,295
    1,443
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-E
    Mk V-E Health Transmitter
    12-E
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +1.22%Potency (1)
    +1.96%Critical Chance (1)
    +38Offense (1)
    +1.6%Defense (1)
    12-E
    Mk V-E Health Receiver
    12-E
    Primary Stats
    +9.75%Accuracy
    Secondary Stats
    +1.34%Defense (1)
    +1.94%Critical Chance (1)
    +6Defense (1)
    +1.98%Potency (1)
    12-E
    Mk V-E Health Processor
    12-E
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +1.63%Critical Chance (1)
    +37Offense (1)
    +7Defense (1)
    +2.1%Potency (1)
    12-A
    Mk V-A Potency Holo-Array
    12-A
    Primary Stats
    +9.75%Critical Chance
    Secondary Stats
    +4.68%Defense (4)
    +1.28%Tenacity (1)
    +1103Protection (2)
    +1.62%Protection (1)
    12-C
    Mk V-C Health Data-Bus
    12-C
    Primary Stats
    +4.75%Health
    Secondary Stats
    +1137Protection (2)
    +71Offense (2)
    +415Health (1)
    +1.45%Potency (1)
    12-C
    Mk V-C Health Multiplexer
    12-C
    Primary Stats
    +19%Protection
    Secondary Stats
    +2.79%Critical Chance (2)
    +55Offense (2)
    +1.6%Defense (1)
    +218Health (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14692
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,707(2,570)
    Protection 27,650(6,583)
    Speed 128
    Critical Damage 150%
    Potency 14.75%(6.75%)
    Tenacity 23.28%(1.28%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,852(321)
    Physical Critical Chance 62.81%(18.06%)
    Armor Penetration 51
    Physical Accuracy 9.75%(9.75%)
  • Physical Survivability
    Armor 26.9%(4.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,654(266)
    Special Critical Chance 28.48%(18.06%)
    Resistance Penetration 0
    Special Accuracy 9.75%(9.75%)
  • Special Survivability
    Resistance 11%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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