• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    25,713/101,316
    75,603
    Level
    60 %
    1,194/1,976
    782
    Star Influence
    18 %
    5,837/31,074
    25,238
    Ability Levels
    32 %
    2,007/6,119
    4,112
    Crew
    26 %
    16,676/62,149
    45,473
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    13,101/34,527
    21,426
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,428/34,527
    29,099
    Level
    36 %
    722/1,976
    1,254
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    38 %
    884/2,295
    1,412
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25713
  • Primary Attributes
    Strength (STR) 746
    Agility (AGI) 1,500
    Tactics (TAC) 746
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 46,236(32,808)
    Protection 10,936(10,936)
    Speed 125(25)
    Critical Damage 150%
    Potency 19.04%(19.04%)
    Tenacity 34.04%(19.04%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,045(3,945)
    Physical Critical Chance 35.92%(0.92%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,790
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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