• Galactic Power Breakdown

    cur / max
    diff
    Overall
    7 %
    7,107/97,009
    89,902
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    0 %
    293/29,638
    29,346
    Ability Levels
    3 %
    237/6,119
    5,882
    Crew
    9 %
    5,856/59,277
    53,421
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    8 %
    2,830/34,527
    31,697
    Level
    12 %
    252/1,976
    1,724
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    3,111/31,336
    28,225
    Level
    15 %
    312/1,976
    1,664
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    13 %
    293/2,144
    1,851
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7107
  • Primary Attributes
    Strength (STR) 1,281
    Agility (AGI) 778
    Tactics (TAC) 684
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 29,417(6,359)
    Protection 4,745(4,745)
    Speed 96(6)
    Critical Damage 150%
    Potency 9.11%(9.11%)
    Tenacity 24.11%(9.11%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,519(726)
    Physical Critical Chance 22.96%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.8%(2.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,641
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(5.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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