• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    8,176/34,527
    26,351
    Level
    49 %
    977/1,976
    999
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    39 %
    896/2,295
    1,400
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    13-C
    Mk V-C Health Transmitter
    13-C
    Primary Stats
    +5.13%Offense
    Secondary Stats
    +3.32%Protection (2)
    +43Offense (1)
    +4Speed (1)
    +13Defense (2)
    1-C
    Mk V-C Health Receiver
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.9%Critical Chance (1)
    +1.94%Tenacity (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +65Offense (2)
    +272Health (1)
    +4Speed (1)
    +3.63%Tenacity (2)
    12-D
    Mk V-D Crit Chance Holo-Array
    12-D
    Primary Stats
    +4.75%Health
    Secondary Stats
    +8Speed (2)
    +5Defense (1)
    +1.78%Potency (1)
    +1.94%Protection (1)
    12-C
    Mk V-C Health Data-Bus
    12-C
    Primary Stats
    +4.75%Health
    Secondary Stats
    +2.77%Protection (2)
    +4.07%Tenacity (2)
    +1.42%Critical Chance (1)
    +3Speed (1)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.64%Health (2)
    +1.33%Defense (1)
    +3Speed (1)
    +4Defense (1)
  • Gear Needed

    Mk 4 Merr-Sonn Thermal DetonatorMk IV
    1
    Mk 3 Chedak ComlinkMk III
    2
    Mk 3 Czerka Stun CuffsMk III
    3
    Mk 5 CEC Fusion FurnaceMk V
    3
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    2
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 8 BioTech ImplantMk VIII
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Ionic) - Darth Maul
    1
  • 8176
    Power
  • Primary Attributes
    Strength (STR) 375
    Agility (AGI) 605
    Tactics (TAC) 317
    Strength Growth (STR) 4.1
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 8,963(1,788)
    Protection 10,291(2,466)
    Speed 116(22)
    Critical Damage 150%
    Potency 1.78%(1.78%)
    Tenacity 25.64%(9.64%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,535(176)
    Physical Critical Chance 42.82%(7.32%)
    Armor Penetration 5
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 906(146)
    Special Critical Chance 17.32%(7.32%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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