• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    30,976/98,352
    67,376
    Level
    100 %
    1,976/1,976
    Star Influence
    30 %
    9,297/30,086
    20,790
    Ability Levels
    18 %
    1,112/6,119
    5,007
    Crew
    30 %
    18,593/60,172
    41,579
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    9,025/32,331
    23,306
    Level
    28 %
    557/1,976
    1,419
    Stars
    100 %
    4,655/4,655
    Ability Levels
    26 %
    828/3,138
    2,310
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    57 %
    1,325/2,295
    971
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    33 %
    11,634/34,527
    22,893
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    2,000/5,334
    3,335
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    54 %
    1,251/2,295
    1,044
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    30976
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 64,016(36,674)
    Protection 24,449(24,449)
    Speed 131(31)
    Critical Damage 150%
    Potency 24.03%(24.03%)
    Tenacity 39.03%(24.03%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,758(3,632)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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