• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    23,746/97,009
    73,263
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,414/29,638
    25,224
    Ability Levels
    77 %
    4,745/6,119
    1,374
    Crew
    21 %
    12,612/59,277
    46,664
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    8,677/31,336
    22,659
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    293/2,144
    1,851
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    14 %
    5,133/34,527
    29,394
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23746
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 46,563(19,005)
    Protection 14,180(14,180)
    Speed 108(18)
    Critical Damage 150%
    Potency 27.22%(27.22%)
    Tenacity 42.22%(27.22%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,312(2,169)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34%(6.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.3%(13.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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