• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    34,192/97,009
    62,817
    Level
    100 %
    1,976/1,976
    Star Influence
    26 %
    7,717/29,638
    21,921
    Ability Levels
    40 %
    2,451/6,119
    3,668
    Crew
    37 %
    22,049/59,277
    37,228
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    51 %
    16,039/31,336
    15,297
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    24 %
    8,460/34,527
    26,067
    Level
    60 %
    1,194/1,976
    782
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    34192
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 60,550(32,992)
    Protection 24,616(24,616)
    Speed 122(32)
    Critical Damage 150%
    Potency 47.25%(47.25%)
    Tenacity 62.25%(47.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,909(3,766)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 38%(10.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 30.9%(20.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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