• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    11,428/97,292
    85,864
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    4 %
    1,309/29,733
    28,424
    Ability Levels
    7 %
    467/6,119
    5,652
    Crew
    14 %
    8,725/59,466
    50,741
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,785/34,527
    28,742
    Level
    77 %
    1,533/1,976
    443
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    15 %
    813/5,334
    4,521
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    0 %
    6/2,295
    2,289
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    3,909/31,546
    27,637
    Level
    57 %
    1,136/1,976
    840
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    1 %
    30/2,295
    2,265
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11428
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 37,783(13,591)
    Protection 9,061(9,061)
    Speed 111(11)
    Critical Damage 150%
    Potency 8.9%(8.9%)
    Tenacity 23.9%(8.9%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,227(1,346)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%(1.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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