• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    18,066/98,352
    80,286
    Level
    100 %
    1,976/1,976
    Star Influence
    17 %
    5,277/30,086
    24,809
    Ability Levels
    4 %
    261/6,119
    5,858
    Crew
    17 %
    10,553/60,172
    49,619
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    31 %
    10,084/32,331
    22,247
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    3,138/3,138
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    11 %
    254/2,295
    2,042
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    30 %
    10,540/34,527
    23,987
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    29 %
    680/2,295
    1,616
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18066
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,574(22,232)
    Protection 14,821(14,821)
    Speed 119(19)
    Critical Damage 150%
    Potency 14.56%(14.56%)
    Tenacity 29.56%(14.56%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,328(2,202)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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