• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    10,584/101,316
    90,732
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    6 %
    2,117/31,074
    28,958
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    13 %
    8,466/62,149
    53,682
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,575/34,527
    28,952
    Level
    18 %
    366/1,976
    1,610
    Stars
    100 %
    4,655/4,655
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    23 %
    8,047/34,527
    26,480
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    701/5,334
    4,634
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    9 %
    225/2,295
    2,070
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10584
  • Primary Attributes
    Strength (STR) 287
    Agility (AGI) 575
    Tactics (TAC) 287
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 21,035(15,869)
    Protection 5,289(5,289)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.21%(9.21%)
    Tenacity 24.21%(9.21%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,713(1,908)
    Physical Critical Chance 20.04%(0.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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