• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    32,374/98,352
    65,978
    Level
    100 %
    1,976/1,976
    Star Influence
    28 %
    8,562/30,086
    21,524
    Ability Levels
    77 %
    4,713/6,119
    1,406
    Crew
    28 %
    17,124/60,172
    43,048
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    36 %
    12,505/34,527
    22,022
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    31 %
    1,686/5,334
    3,648
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    55 %
    1,283/2,295
    1,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    6,522/32,331
    25,809
    Level
    10 %
    201/1,976
    1,775
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    491/3,138
    2,648
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    32374
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 61,767(34,425)
    Protection 22,950(22,950)
    Speed 129(29)
    Critical Damage 150%
    Potency 22.55%(22.55%)
    Tenacity 37.55%(22.55%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,536(3,410)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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