• Galactic Power Breakdown

    cur / max
    diff
    Overall
    50 %
    17,245/34,317
    17,072
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,124/5,124
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +54Offense (2)
    +3.66%Critical Chance (2)
    +3.55%Protection (2)
    +10Speed (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +1.07%Offense (2)
    +348Health (1)
    +108Offense (3)
    +11Speed (2)
    15-A
    Mk V-A Offense Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +717Health (2)
    +2.5%Health (3)
    +4Speed (1)
    +3.67%Protection (2)
    15-A
    Mk V-A Offense Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +3.12%Protection (2)
    +103Offense (3)
    +6Speed (2)
    +362Health (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.39%Potency (1)
    +1247Protection (2)
    +1.83%Health (2)
    +16Speed (3)
    15-A
    Mk V-A Offense Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +0.94%Health (1)
    +3.17%Critical Chance (2)
    +951Health (3)
  • Gear Needed

    Mk 7 Kyrotech Shock ProdMk VII
    3
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 9 BAW Armor ModMk IX
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    2
    Power Cell Injector (Ionic) - Skiff Guard (Lando Calrissian)
    1
  • 17245
    Power
  • Primary Attributes
    Strength (STR) 920
    Agility (AGI) 598
    Tactics (TAC) 555
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 21,133(3,318)
    Protection 32,560(12,658)
    Speed 188(56)
    Critical Damage 150%
    Potency 14.39%(1.39%)
    Tenacity 26%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,034(730)
    Physical Critical Chance 59.74%(26.82%)
    Armor Penetration 43
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 23.7%(1.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,889(557)
    Special Critical Chance 36.82%(26.82%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 12.9%(1.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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