• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    7,080/31,546
    24,466
    Level
    54 %
    1,080/1,976
    896
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    18 %
    425/2,354
    1,929
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-D
    Mk V-D Crit Damage Transmitter
    1-D
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +2.04%Potency (1)
    1-D
    Mk V-D Crit Chance Receiver
    1-D
    Primary Stats
    +4Speed
    Secondary Stats
    +1.51%Tenacity (1)
    1-E
    Mk V-E Crit Damage Processor
    1-E
    Primary Stats
    +1.25%Defense
    Secondary Stats
    1-E
    Mk V-E Crit Chance Holo-Array
    1-E
    Primary Stats
    +0.63%Health
    Secondary Stats
    1-C
    Mk V-C Crit Damage Data-Bus
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.14%Critical Chance (1)
    +1.94%Protection (1)
    1-E
    Mk V-E Crit Damage Multiplexer
    1-E
    Primary Stats
    +0.63%Health
    Secondary Stats
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    2
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 BioTech ImplantMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 6 Nubian Design TechMk VI
    2
    Mk 6 Neuro-Saav ElectrobinocularsMk VI
    1
    Mk 9 Fabritech Data PadMk IX
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Sith Marauder
    1
  • 7080
    Power
  • Primary Attributes
    Strength (STR) 664
    Agility (AGI) 601
    Tactics (TAC) 446
    Strength Growth (STR) 7.0
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 3.9
    Mastery 0
  • General
    Health 14,200(248)
    Protection 8,912(169)
    Speed 140(4)
    Critical Damage 165%(15%)
    Potency 12.04%(2.04%)
    Tenacity 26.51%(1.51%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,417(8)
    Physical Critical Chance 30.22%(5.14%)
    Armor Penetration 7
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.5%(0.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,273(7)
    Special Critical Chance 15.55%(5.13%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 7.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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