• Galactic Power Breakdown

    cur / max
    diff
    Overall
    65 %
    68,994/105,339
    36,345
    Level
    100 %
    1,976/1,976
    Star Influence
    39 %
    12,794/32,415
    19,621
    Ability Levels
    49 %
    3,048/6,119
    3,071
    Crew
    78 %
    51,177/64,831
    13,654
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    54 %
    18,762/34,527
    15,765
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    23 %
    543/2,295
    1,752
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    73 %
    27,745/37,507
    9,762
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    78 %
    1,794/2,295
    501
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
  • Power
    68994
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 82,779(55,437)
    Protection 36,958(36,958)
    Speed 164(47)
    Critical Damage 150%
    Potency 36.3%(36.3%)
    Tenacity 51.3%(36.3%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,617(5,491)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.7%(5.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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