• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,293/97,292
    88,999
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    2 %
    640/29,733
    29,093
    Ability Levels
    5 %
    327/6,119
    5,792
    Crew
    10 %
    6,398/59,466
    53,068
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,316/34,527
    31,211
    Level
    5 %
    104/1,976
    1,872
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    3,793/31,546
    27,753
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8293
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 33,726(9,534)
    Protection 6,356(6,356)
    Speed 108(8)
    Critical Damage 150%
    Potency 6.25%(6.25%)
    Tenacity 21.25%(6.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,825(944)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.4%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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