• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,674/97,292
    79,618
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    7 %
    2,252/29,733
    27,481
    Ability Levels
    1 %
    84/6,119
    6,035
    Crew
    25 %
    15,011/59,466
    44,455
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,390/34,527
    28,137
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    21/7,515
    7,494
    Mods
    60 %
    1,386/2,295
    909
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    6,397/31,546
    25,149
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/2,354
    2,354
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    61 %
    1,415/2,295
    881
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17674
  • Primary Attributes
    Strength (STR) 635
    Agility (AGI) 1,110
    Tactics (TAC) 635
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 28,353(16,923)
    Protection 11,282(11,282)
    Speed 116(14)
    Critical Damage 150%
    Potency 10.98%(10.98%)
    Tenacity 25.98%(10.98%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,544(1,990)
    Physical Critical Chance 28.5%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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