• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,169/97,292
    83,123
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    9 %
    2,723/29,733
    27,009
    Ability Levels
    3 %
    224/6,119
    5,895
    Crew
    18 %
    10,894/59,466
    48,572
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    14 %
    4,636/31,546
    26,910
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    46 %
    1,058/2,295
    1,238
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    7,468/34,527
    27,059
    Level
    18 %
    366/1,976
    1,610
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    64 %
    1,481/2,295
    815
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14169
  • Primary Attributes
    Strength (STR) 1,110
    Agility (AGI) 635
    Tactics (TAC) 635
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 37,313(17,333)
    Protection 11,555(11,555)
    Speed 114(14)
    Critical Damage 150%
    Potency 11.36%(11.36%)
    Tenacity 26.36%(11.36%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,271(1,717)
    Physical Critical Chance 20.58%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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