• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    30,316/97,292
    66,976
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    9 %
    2,726/29,733
    27,007
    Ability Levels
    5 %
    327/6,119
    5,792
    Crew
    45 %
    27,262/59,466
    32,204
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    44 %
    15,310/34,527
    19,217
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    55 %
    1,283/2,295
    1,013
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    51 %
    16,137/31,546
    15,409
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    91 %
    2,144/2,354
    210
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    48 %
    1,109/2,295
    1,187
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    30316
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 536
    Tactics (TAC) 306
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 36,989(31,481)
    Protection 20,987(20,987)
    Speed 129(27)
    Critical Damage 150%
    Potency 20.43%(20.43%)
    Tenacity 35.43%(20.43%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,452(3,702)
    Physical Critical Chance 18.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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