• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    11,358/34,527
    23,169
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    20 %
    474/2,295
    1,821
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1613Protection (3)
    +1.77%Protection (1)
    +97Offense (3)
    +1.97%Potency (1)
    15-D
    Mk V-D Potency Multiplexer
    15-D
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.05%Health (1)
    +560Protection (1)
    +0.32%Offense (1)
    +2.72%Defense (2)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    2
    Mk 2 Czerka Stun CuffsMk II
    1
    Mk 3 Chedak ComlinkMk III
    2
    Mk 2 Merr-Sonn Shield GeneratorMk II
    1
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 7 TaggeCo Holo LensMk VII
    2
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 SoroSuub KeypadMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 CEC Fusion FurnaceMk IV
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    3
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 11358
    Power
  • Primary Attributes
    Strength (STR) 767
    Agility (AGI) 539
    Tactics (TAC) 514
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 14,647(151)
    Protection 7,353(2,262)
    Speed 160(30)
    Critical Damage 150%
    Potency 43.97%(40.97%)
    Tenacity 19%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,687(102)
    Physical Critical Chance 22.54%
    Armor Penetration 18
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.8%(0.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,333(100)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.5%(0.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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