• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,399/33,742
    18,343
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +747Protection (1)
    +8Defense (1)
    +2.21%Health (3)
    +1.72%Protection (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.17%Protection (1)
    +4Speed (1)
    +829Health (3)
    +20Defense (3)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +11Defense (2)
    +3.24%Tenacity (2)
    +1764Protection (3)
    +4Speed (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.19%Potency (1)
    +76Offense (2)
    +5.33%Tenacity (3)
    +2.61%Defense (2)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +714Health (2)
    +70Offense (2)
    +1.2%Critical Chance (1)
    +13Defense (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.47%Offense (1)
    +5.78%Critical Chance (3)
    +5.11%Tenacity (3)
    +289Health (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15399
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 18,890(5,753)
    Protection 29,348(8,281)
    Speed 136(8)
    Critical Damage 180%(30%)
    Potency 10.19%(2.19%)
    Tenacity 35.68%(13.68%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,837(306)
    Physical Critical Chance 51.73%(6.98%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.4%(6.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,622(234)
    Special Critical Chance 17.39%(6.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.4%(7.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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