• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,505/34,527
    19,022
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.94%Health (1)
    +390Health (1)
    +3.04%Defense (2)
    +2.85%Critical Chance (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.23%Health (2)
    +818Protection (1)
    +4.15%Tenacity (2)
    +3.42%Potency (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.04%Offense (2)
    +5.11%Critical Chance (3)
    +37Offense (1)
    +1.86%Health (2)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.95%Health (2)
    +0.43%Offense (1)
    +2.6%Defense (2)
    +2.99%Critical Chance (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.08%Critical Chance (1)
    +1.82%Health (2)
    +3.67%Tenacity (2)
    +6Speed (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.77%Offense (2)
    +2.66%Critical Chance (2)
    +1887Protection (3)
    +1.17%Protection (1)
  • Gear Needed

    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 15505
    Power
  • Primary Attributes
    Strength (STR) 992
    Agility (AGI) 597
    Tactics (TAC) 591
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 28,977(8,231)
    Protection 59,277(21,096)
    Speed 187(36)
    Critical Damage 150%
    Potency 16.42%(3.42%)
    Tenacity 64.82%(31.82%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,796(244)
    Physical Critical Chance 46.91%(15.7%)
    Armor Penetration 63
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.7%(2.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,614(155)
    Special Critical Chance 25.7%(15.7%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(2.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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