• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,469/33,742
    18,273
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +10Speed (2)
    +121Offense (3)
    +2.12%Protection (1)
    +1.65%Health (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +10Speed (2)
    +93Offense (3)
    +1.2%Defense (1)
    +664Health (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.13%Tenacity (1)
    +24Defense (3)
    +9Speed (3)
    +404Health (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +4.2%Tenacity (2)
    +4.22%Protection (3)
    +70Offense (2)
    +9Defense (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +53Offense (2)
    +2.53%Health (3)
    +2.05%Defense (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +2.55%Defense (2)
    +1.19%Offense (3)
    +469Protection (1)
    +3.18%Critical Chance (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15469
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,753(1,616)
    Protection 27,820(6,753)
    Speed 162(34)
    Critical Damage 216%(66%)
    Potency 8%
    Tenacity 52.33%(30.33%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,195(664)
    Physical Critical Chance 55.93%(11.18%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.3%(5.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,904(516)
    Special Critical Chance 21.6%(11.18%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.3%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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