• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,356/97,009
    92,653
    Level
    12 %
    252/1,976
    1,724
    Star Influence
    1 %
    530/29,638
    29,108
    Ability Levels
    0 %
    42/6,119
    6,077
    Crew
    5 %
    3,532/59,277
    55,744
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    2,884/31,336
    28,452
    Level
    14 %
    281/1,976
    1,695
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    8 %
    182/2,144
    1,962
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    3 %
    1,140/34,527
    33,387
    Level
    2 %
    51/1,976
    1,925
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4356
  • Primary Attributes
    Strength (STR) 1,031
    Agility (AGI) 654
    Tactics (TAC) 560
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 23,275(4,717)
    Protection 3,520(3,520)
    Speed 94(4)
    Critical Damage 150%
    Potency 6.76%(6.76%)
    Tenacity 21.76%(6.76%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,981(538)
    Physical Critical Chance 20.88%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.9%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,344
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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