• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,319/97,292
    84,973
    Level
    90 %
    1,785/1,976
    191
    Star Influence
    6 %
    1,955/29,733
    27,777
    Ability Levels
    12 %
    758/6,119
    5,361
    Crew
    13 %
    7,822/59,466
    51,644
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    14 %
    4,884/34,527
    29,643
    Level
    44 %
    884/1,976
    1,092
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    11 %
    272/2,295
    2,024
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    3,807/31,546
    27,739
    Level
    28 %
    557/1,976
    1,419
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    20 %
    471/2,354
    1,883
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    19 %
    443/2,295
    1,853
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12319
  • Primary Attributes
    Strength (STR) 1,496
    Agility (AGI) 856
    Tactics (TAC) 856
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 39,811(12,883)
    Protection 8,588(8,588)
    Speed 111(11)
    Critical Damage 150%
    Potency 8.44%(8.44%)
    Tenacity 23.44%(8.44%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,370(1,276)
    Physical Critical Chance 24.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,054
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(1.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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