• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,978/104,783
    89,805
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    6 %
    1,954/31,968
    30,015
    Ability Levels
    0 %
    0/6,903
    6,903
    Crew
    20 %
    13,024/63,937
    50,913
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    7,395/37,507
    30,112
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    16 %
    1,380/8,315
    6,935
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    23 %
    542/2,295
    1,754
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,176/34,527
    27,351
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    26 %
    599/2,295
    1,697
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,135/34,527
    27,392
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    24 %
    558/2,295
    1,737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14978
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 306
    Tactics (TAC) 536
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 25,122(19,614)
    Protection 13,076(13,076)
    Speed 102(16)
    Critical Damage 150%
    Potency 12.72%(12.72%)
    Tenacity 27.72%(12.72%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,911(1,161)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 17.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 6,571(5,285)
    Special Critical Chance 15.08%(5.08%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.1%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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