• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    25,452/105,339
    79,887
    Level
    100 %
    1,976/1,976
    Star Influence
    13 %
    4,228/32,415
    28,187
    Ability Levels
    38 %
    2,337/6,119
    3,782
    Crew
    26 %
    16,912/64,831
    47,919
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    34 %
    12,055/34,527
    22,472
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    63 %
    1,466/2,295
    830
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    6,736/37,507
    30,771
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    12 %
    1,043/8,315
    7,272
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    49 %
    1,128/2,295
    1,167
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25452
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 53,873(26,531)
    Protection 17,687(17,687)
    Speed 139(22)
    Critical Damage 150%
    Potency 17.37%(17.37%)
    Tenacity 32.37%(17.37%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,754(2,628)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.1%(2.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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